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Home»Game»Counterclockwise: gaming phones vs. portable consoles, fight!
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Counterclockwise: gaming phones vs. portable consoles, fight!

Loknath DasBy Loknath DasDecember 26, 2018No Comments4 Mins Read
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Gaming phones are back and this time they look here to stay. The industry has seen several attempts at the genre, but some of them are remembered as a joke, others had their fans, but simply fizzled out.

Nokia’s first entry was modest – the Nokia 6110 introduced Snake to the world. But it was with the Nokia N-Gage that the Finns seriously tried to challenge Nintendo. Let’s see how well they did.

In the red corner, the N-Gage has what came to be known as the “taco” form factor. The D-pad on the side was a nice touch, but the buttons on the right were uncomfortable to use. The phone supported multiplayer over Bluetooth and the Internet. Yes, this was a Symbian phone with all the communication skills that entailed. It even had a decent selection of games to choose from.

In the blue corner, the Game Boy Advance had a larger screen (though its CPU was wimpier) and much more comfortable controls. It could do multiplayer too, over the GameLink cable (a wireless adapter was available).

Nokia N-Gage Game Boy Advance
Screen size 2.1″ 2.9″
Resolution 176 x 208px 240 x 160px
CPU ARM9 (104 MHz) ARM7 (16.8 MHz)
Released 2003 2001
Price $300 $100

The winner: The Game Boy Advance. It went on to sell tens of millions of units over almost a decade while the N-Gage fizzled out within a year.

Sony also wanted to challenge Nintendo in the portable market. The PSP didn’t quite cut it, so the company had the same idea as Nokia – combine a console with a phone. The Sony Ericsson Xperia Play was a slider with physical controls that put it leagues ahead of touchscreen-only gaming. No analog joysticks, unfortunately, and worse – this was at a time when Xperias lagged behind the Android competition in terms of processing power.

The PlayStation Vita had a beefier GPU and a larger AMOLED screen, plus an overall better array of physical controls. The Vita runs proprietary software, which may have hurt the Play. Sony coaxed some large game developers to bring some heavyweight titles to the platform: Call of Duty, Final Fantasy, God of War, Minecraft, Assassin’s Creed were all available.

Unfortunately, those weren’t compatible with Android and Sony’s mobile division had much less pull than Sony Interactive Entertainment. This meant there was little dedicated content for the Xperia Play. A popular use for it was emulators, the hardware controls made it great for old school games.

Sony Ericsson Xperia Play Sony PlayStation Vita
Screen size 4.0″ 5.0″
Resolution 480 x 800px 960 x 544px
CPU Scorpion (1,000 MHz) 4x Cortex-A9 (333 MHz)
GPU Adreno 205 PowerVR SGX543 MP4+
GPU GFLOPS 8.5 28.4
RAM 512 MB 512 MB + 128 MB
Released 2011 2012
Price €650 $250

The winner: None. Both devices failed to live up to expectations and neither has gotten a sequel.

Let’s jump to today. The Nintendo Switch is a massive success, washing away the disappointment of the Wii U. It’s essentially a tablet with wireless controllers that can dock to its side or be used as motion controllers. It’s even powered by an Nvidia chipset, even though the GPU maker bowed out of the mobile field.

The Asus ROG Phone also has accessories, including hardware controls and even a second screen to turn it into something like the Nintendo 3DS. Where the Xperia was a console-like device, the ROG traces its heritage to PCs – gaming PCs.

This means it has a high refresh rate screen, a binned chipset for higher clock speeds, air cooling and even a dock to hook up a desktop monitor, keyboard and mouse. This power advantage is a double-edged sword, however, if all goes well this phone will have a successor next year. Frequent releases of newer, more powerful hardware is par for the course for PC gaming (and even more so for smartphones). Consoles, including the Switch, are designed to last many years.

Asus ROG Phone Nintendo Switch
Screen size 6.0″ 6.2″
Resolution 1,080 x 2,160px 1,280 x 720px
CPU 4x Kryo 385 Gold (2.96 GHz) + 4x Silver (1.7 GHz) 4x A57 (1.02 GHz) + 4x A53
GPU Adreno 630 GN20B Maxwell
GPU GFLOPS 727 157.2 (undocked)
RAM 8 GB 4 GB
Released 2018 2017
Price $900 $300

The winner: Nintendo Switch. It is admittedly early in the lifecycle of the current gaming smartphones, but Nintendo’s profits have skyrocketed since the Switch launched. Gaming phones (the ROG, the Razers, Black Sharks, Red Magics and others) aren’t boasting record sales. Not yet, anyway.

[“source-gsmarena”]

consoles Counterclockwise: fight gaming phones portable vs
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Loknath Das

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