21-year-old Sidharth, a computer science engineering student has been offered the job of a software engineer at the Uber’s San Francisco office. He will get an annual package of Rs 1.25 crore with other benefits.
In picture, 21-year-old Sidharth ( Image source- HT)
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A student of Delhi Technology University (DTU) has received a placement offer of Rs 1.25 crore from Uber.
21-year-old Sidharth, a computer science engineering student has been offered the job of a software engineer at the Uber’s San Francisco office. He will get an annual package of Rs 1.25 crore with other benefits.
“It was a delight to have received the job offer and I am now looking forward to move to San Francisco,” Sidharth.
“I had actually done a seven-week internship with Uber earlier. So this is a pre-placement offer that I have received. Along with me, I think there is someone from one of the IITs,” he said.
Sidharth is an alumnus of Delhi Public School and had cleared the class 12 examinations with a glaring marks of 95.4 per cent. After clearing theJoint Entrance Examination (JEE) Main, he took admission into Delhi College of Engineering.
Sidharth told HT, “From the beginning, I wanted to do computer science engineering and with my score I was not getting the subject at any of the IITs. Moreover, I love Delhi and did not want to move from here,” he said.
It’s the week of unfinished reviews, eh? After trialing For Honor earlier this week, I’m back with some impressions on Halo Wars 2. Again, initial impressions, not a full review. Given that the Windows 10 version only went live on Monday and that its multiplayer servers have been entirely dead, I just haven’t spent enough time with it to feel comfortable slapping on a score yet.
And I almost passed up writing about it today, but there don’t seem to be many PC-centric impressions published and there’s stuff worth talking about.
Please keep in mind: This article is going to slant mostly negative because I’m specifically talking about the problems I’ve encountered. Despite those problems, I’m having a fairly decent time with the game’s campaign so far and looking forward to playing more of the fast-paced Blitz mode now that the multiplayer servers are populated. Those are aspects I plan to talk about more in my full review. But with the game officially released today (to “Ultimate Edition” purchasers) it’s worth a quick post on the game’s myriad issues. There’s plenty of time to focus on the positives later.
We can start with performance, which (with Nvidia’s latest driver update) is mostly good on my Core i7-5820K and GeForce GTX 980 Ti. I’m pretty shocked I need a “mostly” qualifier on there though, because it’s a damn real-time strategy game, and not even a particularly strenuous one like Ashes of the Singularity. There are never that many units on-screen, nor are the maps any larger than what you might expect from StarCraft or Grey Goo. And yet I’ve had numerous instances where performance stuttered mid-mission. It’s particularly noticeable when coming back from any in-engine cutscene, with hitching motions and weird visual glitches (partially-loaded geometry, vanishing units, et cetera) as the game relinquishes control back to the player.
It works most of the time though, and honestly isn’t the biggest concern I’ve had.
For that, we’ve got to delve into how Halo Wars 2 plays moment-to-moment. The most frustrating issue I’ve noticed concerns the AI of your own units. It’s just so, so stupid sometimes.
Here’s the most reproducible error I’ve seen: 1) Take a large and varied group of units—some infantry, a few Warthogs, and maybe a captured Wraith. 2) Order them to attack a structure. 3) Notice that your Wraith, despite being ordered to attack, gets stuck behind your other units, just barely out of range of the thing you’re attacking, and thus decides not to fire on the enemy whatsoever. 4) All your soldiers get shredded apart while your Wraith driver sits and watches.
Units also—not always, but just often enough to make you irate—have a tendency to ignore enemies who they should maybe be paying attention to. This is particularly painful when a rogue group of Banshees flies in to raid your HQ and the anti-air units ten feet away on the other side of the base just hang out and do nothing. Or when enemy snipers have a fog of war advantage, attack, and since your units “can’t see” the enemy they do nothing. I’ve lost entire squads to a single sniper when I thought a battle was in-hand and didn’t think to check back on them until too late.
And then there are the control issues. Despite having full mouse-and-keyboard controls, I have some real issues with a few commands. For instance, to zoom in and out you need to hold the Alt key first. Result: You’ll never remember this, and thus never zoom in and out.
Why not just the mouse wheel? Because that’s used to select units within a group, of course! I only found this out maybe seven or eight hours in, seeing as the game never explained it. It’s the only way to select a certain type of unit inside a control group, since clicking on the pictures of the units in the bottom-left corner does nothing—probably because there’s no way to replicate that behavior on consoles, so it just wasn’t included.
A few units have special abilities, but all the abilities are triggered with the same key (“R”) so if you have mixed unit types in a control group you can’t use any of their abilities unless you highlight one type in particular. It’ll also use the ability for all those units at once, if you have multiple of the same type selected. This is particularly infuriating in cases where three Warthogs ram a target that would’ve died with one hit.
Special abilities are also very temperamental, sometimes deciding not to work even if you only have one unit selected. And you don’t actually select which unit to use an ability on—it just fires at whatever unit you happen to be mousing over at the time.
These are my major complaints so far, but there are other smaller problems. None of my Logitech G502’s extra buttons are recognized as valid inputs, for instance—not even the two thumb buttons, which are fairly standard for mouse mapping. There’s also no quicksave or quickload, which is both bizarre and annoying.
Oh, and the menus. This is a weird one, but the settings menus are so slow, i.e. display/keybindings/audio/et cetera. Most of these are multi-page affairs, but each page takes a second or two to display, which makes (for instance) adjusting controls a frustrating affair of “Scroll down, wait for settings to load in, scan names, scroll down, wait, scan, and repeat ad nauseum across nine or ten pages.”
Again, these are the problems I’ve experienced after three days with the PC version. There’s still plenty to like about the game. The campaign’s structure is about as generic as I’d feared after our hands-on last month, but it’s carried by some decent voice acting and beautiful cutscenes. Blitz mode still seems great. And hey, the whole endeavor still scores novelty points because “It’s Halo, but from a different perspective.” Never underestimate the power of a brand.
We’ll have a full review focused on those aspects soon—hopefully by the “official” launch day next week, once I’ve had more time to test out its multiplayer and finish up the last few campaign missions. But with the game technically released today to a subset of the public, I just wanted to bring to light some PC-specific issues for anyone who’s thinking of buying that version. It could use some polish.
More Kickstarter news this week. Can you believe it? Last week I joked about a renaissance but now I’m pretty sure it’s actually happening.
That, plus Overwatch gets a server browser, South Park delays a second time, a bevy of launch trailers and announcement trailers and trailer trailers, and Project Cars 2 talks about supporting 12K resolutions. Mmmm, that’s a lot of pixels.
This is gaming news for February 6 through 10.
Another chance for me to talk about Stasis? Excellent. If you don’t know, Stasis is the best horror game you (probably) didn’t play in 2015. An isometric horror game in the vein of the classic Sanitarium, Stasis is some excellent derelict space ship sci-fi.
And now the developers are working on a follow-up, titled Beautiful Desolation. Like PC Gamer, I apparently missed word on this in January, but there’s a Kickstarter campaign and everything. I’m not a huge fan of the name, but I am a huge fan of the art on display so far, and fervently hope it reaches its funding goal.
Let’s keep on the crowdfunding theme for a second and talk about inXile. The studio released details on both the upcomingTorment: Tides of Numenera and the slightly-less-upcoming Bard’s Tale IV this week, with a look at Torment’s story and Bard’s Tale’s combat. Here’s Torment:
And Bard’s Tale:
Finish the fight
Halo Wars 2 launches next week, at least for Ultimate Edition buyers. Will it be good? No idea, but it sure does have some beautiful cinematics.
Live to serve
It’s not the sexiest update, but Overwatch is getting a server browser to complement its bevy of matchmaking systems. Want to play a custom game with friends? You can finally—nine months after release—do so.
I’d sort-of forgotten that Slightly Mad Studios has been working on Project Cars 2. Hard to forget, given the stink people made when the sequel was originally announced, coming as it did mere months after the release of the original. But regardless, I’d forgotten.
There’s video now though—gorgeous video. Also, support for 12K resolutions (12K!) and more. Time to upgrade your graphics card, sim racers.
Speaking of racing games…well, actually no. The big news this week is that Playground Games, developer of the beloved Forza Horizon series, is working on a new game—and it’s not a racing game. According to GamesIndustry.biz , Playground is opening a second studio and branching out into a new genre, in addition to (presumably) the 2018 Forza Horizon game.
If this mythical second project ends up even half as good as Forza Horizon, we’re in for a treat.
South Park: Still Not Whole
Bad news, South Park fans: Latest game The Fractured But Whole has been delayed yet again, this time to a rather ambiguous “sometime this year.” That’s the second delay for the superhero-themed sequel, which was originally supposed to arrive in December and then was pushed to early 2017. Now? Well, we’ll see.
Cue the Miyamoto quote about a bad game being bad forever, and et cetera.
Ubisoft’s doing just okay with-or-without South Park though, I imagine. Case in point: Rainbow Six Siege is still humming along, still 2015’s best shooter, and just about to start its second season of DLC characters and maps. You’ll get four minutes of that below, with a look at the new “Velvet Shell” operators and Coastline map.
Oh, and Ubisoft also brought back the Rainbow Six Siege Starter Edition. For $15 you get the game and access to four operators, with a whole lot of grinding if you want to unlock the rest—or you try it, enjoy it, and buy the full game (maybe when it goes on sale?) to continue as normal. Your call.
Okay, more Ubisoft news. Ghost Recon: Wildlands is set to release in March. Ubisoft’s continued its tradition of “Silly Live-Action Trailers” for this one—except this time they’ve made a whole live-action movie. There’s a teaser below. Go microwave some popcorn. I’ll wait.
The images depicted in the textbook has raised major concerns on the education front.
What this textbook asked kids to do in experiment will blow your mind: Shocking!
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“The function of education is to teach one to think intensively and to think critically. Intelligence plus character – that is the goal of true education.” – Martin Luther King, Jr.
It is rightly said that education is something that should prepare you for your life and livelihood.
But, in the recent times, news about wrong content published in school textbooks has raised a major worry on the education front.
Recently, in a Maharashtra HSC Class 12 Sociology textbook reflected woman’s ugliness as one of the reason for dowry demanded by the groom’s family.
With people still discussing on this, another image has been doing rounds on Twitter with people sharing their views and commenting on it.
A class 4 textbook on Environmental Studies titled ‘Our Green World’, tells students how they can kill a cat.
Here’s what the textbook contained:
This experiment is a part of the 4th grade curriculum in a reputed school in Delhi. WHAT THE ACTUAL FUCK?!
4:59 PM – 2 Feb 2017
While educating students on the importance of breathing, the textbook gives a practical example that shows how children can suffocate a cat to death, as reported by Indian Express.
(Source: Lola Kuttiamma/Twitter)
Yes, what you see is actually true!
The book, which is part of Delhi school (name withheld) explicates with the help of experiment that “living things breathe” and “living things need air to breathe”.
The book reads, “No living thing can live without air for more than a few minutes.”
And to explain this with an actual experiment the book says, “You can do an experiment” and asks children to put a small kittens in two wooden boxes each and cover with lids, one with holes and one without. The obvious outcome of the experiment is that “the kitten inside the box without holes has died.”
More on the report:
According to reports, a Twitter user Lola Kuttiamma shared the picture
While commenting on this, people on the social media said, “Doesn’t someone review books before they are approved?”
If school textbooks carry information such as this which can damage a child’s growth or lead them to do something heinous, then how will India grow?
It is said that nothing in this world is certain except for death and taxes. With this nifty Times of India-EY Guide, however, you can soften the blow from the latter, legally of course. Read on for many happy returns.
1. With a decrease in tax rate from 10% to 5%+ for total income between Rs 2.5 lakh and Rs 5 lakh, there is tax saving+ of up to Rs 12,500 per year and 14,806 (including surcharge and cess) for those with income above Rs 1 crore.
2. Tax rebate is reduced to Rs 2,500 from Rs 5,000 per year for taxpayers with income up to Rs 3.5 lakh (earlier Rs 5 lakh). Due to the combined effect of change in tax rate and rebate, an individual with taxable income of Rs 3.5 lakh will now pay tax of Rs 2,575 instead of Rs 5,150 earlier.
3.[email protected]% of tax levied on rich taxpayers, with income between Rs 50 lakh and 1 crore. The rate of surcharge for the super rich, with income above Rs 1 crore, will remain 15%.
4. Holding period for immovable property to be considered “long term” reduced to 2 years from 3. This will ensure immovable property held beyond 2 years is taxed at reduced rate of 20% and eligible for various exemptions on reinvestment.
5. Long term capital gains tax will result in a lower payout owing to beneficial amendments. The base year for indexation of cost (adjustment of inflation) has been shifted to April 1, 2001 from April 1, 1981. This means lower profits on sale.
6. Further, tax exemption will be available on reinvestment of capital gains in notified redeemable bonds (in addition to investment in NHAI and REC bonds).
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7. A simple one-page tax return form is to be introduced for individuals with taxable income up to Rs 5 lakh (excluding business income). Those filing returns for the first time in this category will generally not be subject to scrutiny.
8. Delay in filing tax return for 2017-18 will attract penalty of Rs 5,000 if filed by December 31, 2018 and Rs 10,000 if filed later. Such fee will be restricted to Rs 1,000 for small taxpayers with income up to Rs 5 lakh.
FM needs to review his tax policy.Bring crores of untapped patty shopkeepers,Street Vendors who could contribute minimum₹10 a day which could be substantial amount.Sushil Seth
9. Deduction for first-time investors in listed equity shares or listed units of equity-oriented fund under the Rajiv Gandhi Equity Savings Scheme is withdrawn from 2017-18. If an individual has already claimed deduction under this scheme before April 1, 2017, he/she shall be allowed to avail a deduction for the next two years.
10. Time period for revision of tax return cut to one year (from 2 years) from the end of the relevant financial year or before completion of assessment, whichever is earlier.
This week we’ve got a bunch of successful Kickstarter campaigns, the first Stellaris expansion, Lego modded into Arma 3, the impending death of Denuvo, and Elder Scrolls Online pulling out the nuclear option: A Morrowindexpansion.
It’s gaming news for January 30 through February 3.
Need something to play this weekend? You’ve got a few free trial options.
First up is Rainbow Six Siege, one of our favorites of 2015 and beyond, which is free-to-try through Steam from now until February 5. The game is also selling for 50 percent off if you want more permanent access.
And on the not-so-finished side of things, there’s Sniper: Ghost Warrior 3. The game releases in April, but it’s hosting an open beta this weekend. Expect two singleplayer missions, as detailed in the trailer below. You can sign up here.
A bit of sunlight
Following our usual tradition, I was going to take this space to write about the Sunless Sky Kickstarter campaign. “Hey, Sunless Sea was great! Get out there and fund a sequel if you want it!”
But like Pillars of Eternity II last week, there’s nothing to even write about. Sunless Sky already hit its goal—four hours after the Kickstarter launched. Give me one or two more successful crowdfunding campaigns and I swear it’ll feel like we’re back in 2013 again. Anyway, the Kickstarter’s still running for another 28 days if you’d like to chip in.
(Oh, and The Banner Saga 3 also hit its Kickstarter goal this week. Congrats, Stoic.)
Stole my heart
Not a week goes by where I don’t wish for more Sea of Thieves footage. Like this week. Here’s eight minutes of in-game footage, including some stellar accordion playing:
Up until this week, I thought the worst part about Deus Ex: Mankind Divided was that it ended on an out-of-nowhere cliffhanger—purportedly because the game (and its story) was split in half late in development.
Maybe that’s still true. Last we heard, Mankind Divided’s follow-up went into production at Eidos in 2015. But there’s a new rumor flying around this week, from the usually reliable Eurogamer, that Eidos is focused primarily on Tomb Raider and Guardians of the Galaxy, with another small team devoted to The Avengers. And Deus Ex? Reportedly on the back burner.
It might be a looooong time before we see a resolution to that cliffhanger.
Well, Bethesda finally got desperate enough and did the one thing it knew might get skeptics to play Elder Scrolls Online: Announced a Morrowindexpansion. Fine Bethesda. You win. I’ll play your stupid MMO.
Stellaris has released a dozen or so tidbits of content since launch, but Paradox is now gearing up for the game’s first “major” expansion, Utopia. Dyson spheres, ringworlds, and a whole new evolution subsystem seem like good reasons to jump back in. Especially the Dyson spheres.
It’s just a teaser for now, but I expect we’ll hear more out of GDC later this month.
The DRM arms race continues. Time was, Denuvo’s anti-piracy software seemed uncrackable. Long-time members of the scene sort of gave up, with cracks often taking months to appear on torrent sites (if they appeared at all).
That seems to be changing though. Last week Resident Evil 7 was cracked within five days of launch—the shortest period yet. If this keeps up, expect to see Denuvo used in fewer games over the next year or so, and inevitably replaced by something else.
For Honor launches in a little over a week, so if you guessed “It’s time for a Season Pass trailer” on this week’s betting sheet, good news. Six new heroes and six new maps are on the way, post-launch. Also mentioned in this trailer: Ranked and tournament play.
Conspicuously not mentioned: Dedicated servers. Yes, this game that relies on split-second timing is still using P2P connections. Ugh.
In other news, if you want a crack at For Honor’s open beta a.k.a. “marketing demo” it will be available February 9.
”I am not a crook”
The Oculus/ZeniMax lawsuit wrapped up this week. You can read about the fallout here, but in short: Oculus was cleared of most charges, but will pay ZeniMax $500 million for violating an NDA. Both companies issued statements afterward, so expect further appeals, injunctions, and yada yada yada.
But one of the most bizarre aspects came in the middle of ZeniMax’s statement, wherein it said John Carmack—maybe one of the smartest engineers on the planet—“intentionally destroyed data on his computer after he got notice of this litigation and right after he researched on Google how to wipe a hard drive.” [Emphasis mine]
If you just laughed out loud, well, so did a lot of people who saw that accusation on Wednesday. Whether because of the laughter or some other factor, Carmack took to Facebook soon after ZeniMax’s statement to unofficially officially comment on the trial. “I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread. Being sued sucks,” he wrote.
What an ugly lawsuit.
Funcom’s Conan-themed survival game launched this week—a fact you might be aware of because of the buzz around the game’s rather silly genital-size sliders (NSFW). Or you might’ve heard that the servers are a bit of a mess and that the game is a bit “generic survival game” at the moment.
Either way, Funcom’s admittedly got grand ambitions. We’ll see if this one becomes an Early Access success story.
LEGO Arma 3
Great things have come out of the Arma mod scene. DayZ might be the most famous, but there are race courses, an entire role-playing game known as “Altis Life,” and now? Lego.
Posted this week, “Operation Blockhead” adds your favorite blocky soldiers into the game and it looks fantastically stupid. If Lego ever gets tired of churning out licensed games and making millions of dollars, this is absolutely the direction it should go:
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A survey conducted by a group of students came across that 76 per cent of students from Ambedkar University Delhi (AUD) suffer problems in English language skills.
76% students from this University suffer problems in basic English language skills
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A survey conducted by a group of students came across the fact that 76 per cent of students from Ambedkar University Delhi (AUD) suffer problems in basic English language skills i.e. lack of vocabulary, grammatical problems, and problems in sentence formation.
Details of the report:
The survey was conducted by the Progressive and Democratic Student Community (PDSC) between October and November 2016
A total of 410 students were surveyed
The students were from BA, MA, MPhil and PhD batch
“A total of 76 per cent students from government schools face problems related to basic English language skills i.e. lack of vocabulary, grammatical problems, and problems in sentence formation and so on. On the other hand, students from private schools face problems with academic jargon, complexity of ideas and lack of confidence among others,” the group noted according to an Indian Express report
As per the reports, “The purpose of such a survey is to remind students, professors, and the administration that the question of language is extremely sensitive, pervasive and complex.”
Students who are affected by this problem include:
Women and those from ‘lower’ castes, in particular the poor, Dalit, Bahujan, Adivasi
“This creates a sense of deficiency and inferiority amongst them within the campus. Thus, it is evident that the question of language is a question of social justice,” the group included.
70 percent of men are affected, while the count rate for women is 82.3 per cent
Intel’s next big Moore’s Law advance will be a 7-nm pilot plant it is establishing this year to explore the upcoming manufacturing process.
The chipmaker announced it was establishing the pilot plant during an earnings call on Thursday.
For decades, Moore’s Law has been the guiding light for Intel to make teenier, faster, and more power-efficient chips. The effort has helped PC makers continuously shrink laptops and mobile devices while adding longer battery life.
Intel is trying to hang onto the long-standing observation as a way to push its chip technology forward. However, some experts argue Moore’s Law is expiring as it becomes physically impossible to cram more features on smaller chips.
The pilot plant will test and iron out kinks in manufacturing 7-nm chips. Intel hasn’t said when it’ll start shipping 7-nm chips in volume, but it won’t be in the next two to three years.
“The pilot line is about figuring out how to make billions of chips,” said Dean McCarron, principal analyst at Mercury Research.
The pilot plant has limited production, but it sets the stage for Intel to invest billions in larger factories to make smaller 7-nm chips.
“Once they have the process locked down, it’s replicated in the other plants,” McCarron said.
Intel’s latest chips, based on Kaby Lake, are made using the 14-nanometer process, and the company is now moving to 10-nm with its upcoming Cannonlake chip, which was shown in a PC at CES earlier this month. The 7-nm chips will come after the 10-nm process.
Cannonlake chips will ship in small volumes by year-end, and their availability will expand next year, Intel CEO Brian Krzanich said during the earnings call.
Moore’s Law has also helped Intel roll out new chips on a yearly basis like clockwork. Intel first interpreted Moore’s Law as a way to double the number of transistors in chips every 18 to 24 months, which doubles performance.
But that interpretation didn’t work on the 14-nm process, where it became a challenge to cram more transistors in smaller geometries. Intel dealt with embarrassing product delays and had to move away from its decades-old schedule of advancing the manufacturing process every two years.
Intel also broke away from its history of making two new chip technologies with each manufacturing cycle. It made three new chip technologies — Broadwell, Skylake, and Kaby Lake — with the 14-nm process.
The chipmaker now isn’t worried about doubling the transistor count with every new chip generation. Instead, Intel is now interpreting Moore’s Law more in line with the economics related to cost-per-transistor, which would drop with scaling. That’s an important part of Moore’s Law.
Intel last year said it was trying to get back to a two-year manufacturing cycle with the 7-nm process, but with smarter chip designs.
The 7-nm process could bring radical design changes to chips, which will be much smaller and power efficient. Intel’s planning on using exotic III-V materials like gallium-nitride for faster chips that could bring laptops longer battery life.
Intel is looking at the 7-nm process to alleviate some of the challenges it faces on the 14-nm and 10-nm processors. The company has hinted it would introduce EUV (extreme ultraviolet) tools in the manufacturing process. EUV will help etch finer features on chips, but its implementation has been delayed multiple times.
The pilot factory will help validate all those features, and then allow Intel to order equipment for the new factories, McCarron said.
Competitors like Globalfoundries and Samsung are getting a head-start on the 7-nm process. Globalfoundries has said it will start making 7-nm chips by 2018, and ARM has released tools for the design of 7-nm chips. It’s not clear if Globalfoundries will do 7-nm test runs or start making chips in large volumes.
Samsung and Globalfoundries have just started making 10-nm chips like Qualcomm’s Snapdragon 835, which will appear in smartphones soon.
Globalfoundries is a close partner with IBM, which produced the first 7-nm chips last year.
I hope you like videos, because we have about a million of them this week. Launch trailers, announcement vids, Planet Coaster rides, the works.
This week: A Dirt 4 teaser, Bossa’s new skateboarding turf war, Square Enix teaming up with Marvel, Ni No Kuni II on PC, the Pillars of Eternity documentary, the end of Star Wars recreated as a roller coaster, and so much more.
This is your gaming news for the busiest week of January, a.k.a. January 23 to 27.
Tony Hawk: American Paintland
Bossa’s Worlds Adrift isn’t even released yet, but apparently the studio’s been working on two games simultaneously. This week the Surgeon Simulator dev announced Decksplash, some sort of skateboarding game that involves painting an arena with sweet tricks. Literally.
I don’t know. It’s hard to explain. There’s video though:
The long tail
There are two releases I’m excited about this week. The surprising part? Both are related to games that launched way back in ye olde 2015. Some of 2015’s best games, actually. First up, Crypt of the Necrodancer, which released its Amplified DLC prequel into Early Access.
And then there’s Cayne, a free (FREE!) prequel chapter to isometric horror game Stasis. I haven’t gotten a chance to play Cayne yet and don’t know how good it is, but Stasis itself was brilliant. Highly recommended.
Another new announcement: Dirt 4, which is set to release a mere four months from now on June 6. Presumably 2015’s Dirt Rally will live on as the sim-oriented half of the series and Dirt 4 will be more arcade-y—a bit of a Forza and Forza Horizon dynamic. We’ll see! For now, there’s just a short teaser.
When’s the last time there was a good Marvel game? Maybe one of the Lego titles? Point being: Marvel may have taken over Netflix and movie theaters, but its video games have been either bad or nonexistent since the PS2 era.
That might change, though. This week Square announced a partnership with Marvel, with both Crystal Dynamics and Eidos Montreal apparently working on an Avengers game. Let’s hope it’s as interesting and innovative as Spider-Man 2 was at the time.
A trailer for every star in the galaxy
BioWare’s certainly making up for the fact we had no Mass Effect news for months and months and months. This week? Two trailers, one cinematic (below) and another focusing on the crew.
When’s the last time Quake was the focus of QuakeCon? Been a while, eh?
But with Bethesda announcing Quake Champions at E3 2016, it’s safe to say it’ll take center stage at this year’s QuakeCon. If that piques your interest, Bethesda announced it’ll return to Dallas from August 24 to 27. And hey, it’s free so…
Pray for release
The star of QuakeCon 2016 will probably not make another appearance this year though, considering it releases on May 5. That’s Prey of course, which nabbed an official release date.
Ni No Kuni on PC
The original Ni No Kuni and its painterly art style may be forever stuck on the PS3, but its sequel is making moves. Bandai Namco announced this week that Ni No Kuni II: Revenant Kingdom will be coming to the PC day-and-date with the PS4.
Lamentations of the players
Conan Exiles hits Early Access next week, and if you’re curious what to expect then here’s a trailer featuring a crucifixion, a burly man, and a sabertooth with a scorpion tail.
This post is reaching its trailer capacity, but I somehow missed a Thimbleweed Park trailer last week so I’m going to rectify that now because, well, the game looks great. This one centers on Ransome, the swear-filled clown.
Pillars of Eternity II launched a Fig campaign just yesterday and it’s already blown past its $1.1 million goal. Excellent. If you’re curious what goes into game development though, you might be interested in watching The Road to Eternity, the documentary that chronicled development of the first Pillars of Eternity (originally for backers only). Set aside an hour and a half this weekend and watch.
That’s no moon, it’s a roller coaster
Planet Coaster’s been out for a bit and we’re starting to see some really impressive projects—like “Death Star Strike,” a Star Wars-themed coaster replete with a Millenium Falcon, X-Wings, TIE Fighters, and the trench run from A New Hope. Created by Chuck Maurice and Co., the coaster apparently took over 100 hours of work and all I can say is “Wow.” (Via Rock Paper Shotgun)
Thursday and Friday brought a lot of news from the Galaxy S8 rumor stack including a leaked live-image and a full list of alleged specs, including a strange resolution that ends up being higher than the LG G6’s. But anyway, the following is an image of what is believed to be an official render of the Samsung Galaxy S8.
Now, if you compare the render to the live image we saw on Thursday, they coincide pretty well. The proportions of the camera module next to the rear-mounted fingerprint sensor look spot-on in the image.
If we look at the front of the render, and then look back at the supposed front-glass panel for the Galaxy S8, the two aren’t consistent with the leaks we are getting. So either this is fake, or that glass is.
More will reveal itself in the coming weeks. We are still looking at a March 29 Unpacked event, as well as an April 21 official sale date. Check out the full list of recently-leaked specs here.